AI+ Game Design Practitioner™

Course code: NPAP6011

Formerly known as AI+ Gaming™

Discover how AI transforms game design, player engagement, and virtual environments. Build real-world gaming projects using cutting-edge AI technologies.

  • End-to-End Capability Building: Excel in AI-powered game creation, dynamic narratives, and smart NPC systems for captivating, data-rich player experiences.
  • Globally Acknowledged Credential: Secure a prestigious certification affirming your skills in embedding AI into contemporary gaming platforms.
  • Applied Projects: Engage in authentic game builds, from AI character dynamics to player prediction tools, boosting innovation and accuracy.
  • Job Growth Potential: Access career pathways in game development, AI simulation engineering, virtual production, and interactive entertainment sectors
  • Next-Gen Gaming Knowledge: Lead with expertise in generative AI, lifelike simulations, and responsive gameplay mechanics.

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Course dates

Starting date: Upon request

Guaranteed

Type: Self-paced

Course duration: 8 hours

Language: en

Price without VAT: 285 EUR

Register

Starting date: Upon request

Guaranteed

Type: Self-paced

Course duration: 8 hours

Language: en

Price without VAT: 75 EUR

Register

Starting
date
Place
Type Course
duration
Language Price without VAT
G Upon request Self-paced 8 hours en 285 EUR Register
G Upon request Self-paced 8 hours en 75 EUR Register
G Guaranteed course

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Course description

AI-Driven Game Design

Learn how to integrate artificial intelligence into gameplay mechanics, storytelling, and player interaction.

Procedural Content Generation

Master techniques to create dynamic levels, characters, and worlds using AI algorithms.

Player Behavior Analytics

Understand how to analyze player data to personalize experiences and enhance engagement.

Reinforcement Learning & NPC Intelligence

Build intelligent agents that adapt, learn, and respond realistically within games.

Game Development Integration

Gain hands-on experience applying AI models in popular engines like Unity and Unreal for real-world projects.

Course structure

Module 1: Introduction to AI in Games

  • 1.1 What is AI?
  • 1.2 Evolution of AI in the Gaming Industry
  • 1.3 Types of AI in Games
  • 1.4 Benefits, Challenges, and Innovations in Game AI

Module 2: Game Design Principles using AI

  • 2.1 Understanding Game Mechanics and Player Experience
  • 2.2 Role of AI in Gameplay and Narrative Design
  • 2.3 Designing Game Environments for AI Interaction
  • 2.4 AI-Driven Behavior vs Traditional Scripted Logic
  • 2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
  • 2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction

Module 3: Foundations of AI in Gaming

  • 3.1 Core AI Concepts for Gaming
  • 3.2 Search Algorithms and Pathfinding
  • 3.3 AI Behavior Modeling and Procedural Content Generation (PCG)
  • 3.4 Introduction to Machine Learning and Reinforcement Learning
  • 3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
  • 3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior

Module 4: Reinforcement Learning Fundamentals

  • 4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
  • 4.2 Exploration versus Exploitation in Learning Systems:
  • 4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods
  • 4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo
  • 4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld

Module 5: Planning and Decision Making in Games

  • 5.1 Minimax Algorithm and Alpha-Beta Pruning
  • 5.2 Monte Carlo Tree Search (MCTS)
  • 5.3 Applications in Board Games and Real-Time Strategy (RTS) Games
  • 5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
  • 5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe

Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic

  • 6.1 Overview of 2D and 3D Game Environments
  • 6.2 Environment Representation Techniques
  • 6.3 Navigation and Pathfinding in 2D/3D Spaces
  • 6.4 Interaction and Behavior Systems in Virtual Environments
  • 6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild
  • 6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments

Module 7: Adaptive Systems and Dynamic Difficulty

  • 7.1 Adaptive Systems Overview
  • 7.2 Dynamic Difficulty Adjustment (DDA) Principles
  • 7.3 Adaptive Storytelling, Personalization, and Player Profiling
  • 7.4 AI Techniques in Adaptive Systems
  • 7.5 Implementation Strategies and Tools
  • 7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
  • 7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity

Module 8: Future of AI in Gaming

  • 8.1 Generalist AI Agents and Transfer Learning
  • 8.2 AI-Powered Game Design and Testing Tools
  • 8.3 Ethical Considerations and AI Transparency
  • 8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching

Module 9: Capstone Project

Prerequisites

  • Basics of Programming: Ease with Python or related programming.
  • Math Essentials: Grasp of linear algebra and probability fundamentals.
  • ML Introduction: Awareness of machine learning ideas and methods.
  • Game Development Familiarity: Hands-on exposure to Unity or Unreal Engine fundamentals
  • Creative Problem Solving: Capacity to approach challenges analytically and imaginatively

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